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Hi jivvy, you recently wrote in moray.win:
> Can you tell us some of the features of 3.2? Help those of us in the middle
> of a scene to decide if we want to implement a beta version.
Basically, most of the changes were in the Plugin System to accomodate
an animation plugin that is currently under development, but we
enhanced a few other things too and fixed many bugs that were in the
old V3.1. Below is a copy of the WhatsNew.txt that comes with the
beta.
- Lutz
What's New in Build 5235
------------------------
This is a list of major new features that are included in
Moray V3.2 Beta (Build 5235). Please see REVISION.TXT for a
detailed list of all changes, including bug fixes.
- Added a Search Path Tab to the View|Configuration dialog that
allows you to do maintenance your Search Paths without resorting
to the Registry Editor. Only built-in Search Paths can be
maintained, any file types that plugins define cannot be edited.
- Added a object creation Toolbar.
- Added a coordinate entry possibility to the sweep editors.
- Changes in the Material Editor and Material Library:
- Added a Toolbar and improved the menu
- The previews are now persistent
- All previews can be rendered at once (Editor and Library)
- Library contents can be viewed as thumbnails
- Library contents can be multiply selected
- Made View|Dependencies display all files, whether they are in
a Search Path or not. If you click on Ignore instead of Browse
the file will be ignored (it is displayed grayed out).
- Added a "Create ZIP" function to the View|Dependencies dialog.
It packs up all the files needed for the scene.
- Added Detail level for UDOs in Scene|Settings and in individual
UDO objects. By default, UDOs use the global detail level set
in Scene|Settings. You can override the global setting for an
individual UDO on its Modify Tab. Also improved the loading
speed of UDOs for those huge Rhino meshes.
- The spinning of the scene with the mouse in the 3D view when the
camera is selected can now be done by right-dragging in the 3D
view without needing to select the camera.
- Removed all Polyray output and support.
- Many Plugin SDK changes.
- Lutz
email : lut### [at] stmuc com
Web : http://www.stmuc.com/moray
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