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On Wed, 05 Jan 2000 06:47:50 -0800, Ken wrote:
>The limitation with outside text utilities is for the most part the fact
>they are usualy triangle meshes which add greatly to scene file size and
>do not work or work well in CSG operations. Elefont is a great tool for
>what it does but the meshes it produces are seldom well behaved and would
>never be reliable in CSG operations if Nathans triangle patch does make
>it into the official version. Too many holes in the objects and flipped
>normals. If the smooth triangle were generated in POV-Ray at least the
>mesh portion of the font would act in a well behaved manner and POV
>could keep track of the inside and outside of the object in CSG operations.
Good points. Besides, as I realized soon after I posted this, it wouldn't
be the first time a "primitive" object got turned into a triangle mesh
before rendering.
--
These are my opinions. I do NOT speak for the POV-Team.
The superpatch: http://www2.fwi.com/~parkerr/superpatch/
My other stuff: http://www2.fwi.com/~parkerr/traces.html
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