POV-Ray : Newsgroups : povray.binaries.animations : Re: Talking Character w/sound (715 Kb b.u.) : Re: Talking Character w/sound (715 Kb b.u.) Server Time
5 Nov 2024 07:17:57 EST (-0500)
  Re: Talking Character w/sound (715 Kb b.u.)  
From: Remco de Korte
Date: 3 Jan 2000 12:43:54
Message: <3870DF5C.C7B968FC@xs4all.nl>
Wayne Gordon wrote:
> 
> Remco de Korte wrote:
> 
> > Very convincing!
> 
> Except for the word "soon", anyway. Needs some tweaking.
> 
> > Did you synchronize it frame by frame (or vowel by vowel) or put the
> > phrase in the POV-source somehow?
> 
> I just keyframed to certain sounds at certain points of time.
> The clock is set to run from 0 to 2.25, the length of the animation
> in seconds. The first "s" sound is at .07, the "o" is at .085, the
> "n" at .10... making the word "soon" etc. The keyframes are coded
> in as an inc file, and I do a lot of touching my own mouth as I speak
> the phrase to figure out which clockmod style to move from
> sound to sound.
> 
> #declare upper_mouth_setting =
> (From (0, upper_jaw_rest) // resting phoneme
> Using ("A",1,1,"")//accelerate to next phoneme
> To (.07, upper_jaw_hc)//hard consonant (for "s")
> Using ("A",1,1,"")//accelerate again
> To (.085, upper_jaw_u)//to "u" sound (for"oo")
> Using ("A",1,1,"")//accelerate again
> To (.10, upper_jaw_hc)//to hard consonant (for "n")
> 
> And so on.....Thank God for Colefax! I'd eventually
> like to have all aspects of the character's movement
> done this way, so he could easily be set to go from
> a standing position, to walking, to running, etc. while
> talking and gesticulating, whatever I want. Much more
> work to be done, alas.

So, you won't have him reading the news every day I guess...

Good job.

Remco


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