POV-Ray : Newsgroups : povray.binaries.animations : Re: Talking Character w/sound (715 Kb b.u.) : Re: Talking Character w/sound (715 Kb b.u.) Server Time
20 Jul 2024 21:16:45 EDT (-0400)
  Re: Talking Character w/sound (715 Kb b.u.)  
From: Wayne Gordon
Date: 3 Jan 2000 09:12:35
Message: <3870AD94.A22948C9@flash.net>
Remco de Korte wrote:

> Very convincing!

Except for the word "soon", anyway. Needs some tweaking.

> Did you synchronize it frame by frame (or vowel by vowel) or put the
> phrase in the POV-source somehow?

I just keyframed to certain sounds at certain points of time.
The clock is set to run from 0 to 2.25, the length of the animation
in seconds. The first "s" sound is at .07, the "o" is at .085, the
"n" at .10... making the word "soon" etc. The keyframes are coded
in as an inc file, and I do a lot of touching my own mouth as I speak
the phrase to figure out which clockmod style to move from
sound to sound.

#declare upper_mouth_setting =
(From (0, upper_jaw_rest) // resting phoneme
Using ("A",1,1,"")//accelerate to next phoneme
To (.07, upper_jaw_hc)//hard consonant (for "s")
Using ("A",1,1,"")//accelerate again
To (.085, upper_jaw_u)//to "u" sound (for"oo")
Using ("A",1,1,"")//accelerate again
To (.10, upper_jaw_hc)//to hard consonant (for "n")

And so on.....Thank God for Colefax! I'd eventually
like to have all aspects of the character's movement
done this way, so he could easily be set to go from
a standing position, to walking, to running, etc. while
talking and gesticulating, whatever I want. Much more
work to be done, alas.


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