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Okay, this is finally the last time I try it too using what you had done
here before Paul :-)
With AA done on it and looking face on it seems fine, plus it's
now complete with that pair of dots found on these symbols. What I still
don't know though is which is Ying and which is Yang, so switch the names if
need be.
Tweaking, if any, left up to others from now on.
// Ying Yang again
camera {location < 0, 5, 0 >look_at 0}
light_source {10*y,1}
background {color rgb <1,0,0>}
#declare O_Ying=
intersection
{
cylinder
{
< 0,-0.199, 0>, < 0, 0.199, 0>, 2
}
box
{
<-3,-0.2,-3>, < 3, 0.2, 0>
inverse
pigment {rgb <1,0,0>}
}
cylinder
{
<-1,-0.2, 0>, <-1, 0.2, 0>, 1
inverse
}
}
#declare O_Yang=
union
{
object
{
O_Ying
}
cylinder
{
< .975,-0.2, 0>, < .975, 0.2, 0>, .975
}
cylinder // the white sides (black) dot
{
< .975,-0.21, 0>, < .975, 0.21, 0>, .25
pigment {rgb 0}
}
rotate 180*y
}
#declare YingYang=
union {
union {
object {O_Ying}
cylinder
{
<.975,-0.2, 0>, <.975, 0.2, 0>, .975
}
cylinder // the black sides (white) dot
{
< .975,-0.21, 0>, < .975, 0.21, 0>, .25
pigment {rgb 1} finish {ambient 1}
}
pigment {rgb 0}
}
object {O_Yang pigment {rgb 1} finish {ambient 1}}
}
YingYang
// Bob
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