POV-Ray : Newsgroups : povray.binaries.animations : PovRay Y2K animation with sound (avi in zip format 3.7mbyte) : PovRay Y2K animation with sound (avi in zip format 3.7mbyte) Server Time
5 Nov 2024 07:16:02 EST (-0500)
  PovRay Y2K animation with sound (avi in zip format 3.7mbyte)  
From: DanMcNaul
Date: 29 Dec 1999 12:56:47
Message: <386a4b5f@news.povray.org>
Hi,

This newsgroup limits uploads to 1mbyte so I had to put my animation on a
different server.  The animation I'd like you to look at is zipped and still
3.7mbyte in size.  Unzipped, it's a 6.5mbyte avi file.   For some of you it
will take quite a while to download, but I think you'll find it interesting.
All comments are welcome.  You can download and save the file from

http://www.erols.com/danmcnaul/Y2K.ZIP


It consists of 6 scenes.  They are:

    header
    Y2K
    earth
    Y2K
    explosion
    trailer


The rendering was done on a Pentium II 350 running Linux RedHat v6.1
The sound, music, and movie production was done on a Pentium 166 running
WinNT using a SoundScape sound card.

Software products used were:

PovRay v3.1g    www.povray.org
    To do the image rendering
Chris Colfax    http://www.geocities.com/SiliconValley/Lakes/1434/
    Mr. Colfax's AutoClck Include & Macro
    Mr. Colfax's Explosion Include
ReNum v1.30    www.gromada.com
    To easily renumber images and repeat frames
Fast Movie Processor v1.44    www.gromada.com
    To generate the initial avi file from the povray images
CoolEdit2000    www.syntrillium.com
    To create sound effects and convert music
Recording Session v1.12PS    www.midisoft.com
    To create & modify the midi music
DDClip v2.22    www.softlab-nsk.com
    To do the final movie production.  Combining sound and video into an avi
file.


The movie was set up on the basic principal of 4 secs or 60 frames (a movie
running at 15 frames per second).  Each scene was evenly divisible by 4 secs
(60 frames).  Rendering really didn't take that long because on several
occassions I could render 60 frames and then use ReNum to generate
additional frames to lengthen the scene to fit the music score.  By
manipulating the video or by manipulating the audio, I think I wound up with
a pretty decent fit.  I also used Makefiles and the make utility to render
multiple scenes at one time making full use of the Pentium II 350 cpu.

Happy New Year and GOOD LUCK!

McNaul


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