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OK I give up, I just made the Ying/Yang with CSG, dunno why I didn't do that
before. Guess I wanted that puffy spherey look. I wanted a beveled look, but
I have a better idea for that now.
// Source //
#declare O_Ying=
intersection
{
cylinder
{
< 0,-0.1, 0>, < 0, 0.1, 0>, 2
}
box
{
<-3,-0.2,-3>, < 3, 0.2, 0>
inverse
}
cylinder
{
<-1,-0.2, 0>, <-1, 0.2, 0>, 1
inverse
}
}
#declare O_Ying=
union
{
object
{
O_Ying
}
cylinder
{
< 1,-0.2, 0>, < 1, 0.2, 0>, 1
}
}
// End Source //
--
Paul Vanukoff
van### [at] primenet com
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