POV-Ray : Newsgroups : moray.win : Feature Request:PCM Objects : Re: Feature Request:PCM Objects Server Time
28 Jul 2024 22:28:34 EDT (-0400)
  Re: Feature Request:PCM Objects  
From: Charles
Date: 31 Dec 1999 15:28:45
Message: <386CE10F.125FD63A@enter.net>
Karl Pelzer wrote:
> 
> I tested Warp's Mesh Compressor and I find it very useful for large
> Meshes (produced by LParser).
> It would be useful to create a sourrounding scene with Moray. But since
> Moray can't handle PCM-Files I have to tweak the resulting code by hand.
> I would highly appreciate the capability to handle PCM objects just like
> UDO objects.
> 
> Any suggestions?

The only potential problem I would see would be edge & vertex memory
usage. Remember that the point of an UDO is to provide the minimum
needed detail to place the object and leave the bulk of the triangle
data in the INC file. If a file needs to be compressed into a PCM,
it's probably quite huge to begin with, so reading it directly into
Moray would sharply raise the edge and vertex memory requirements, 
and really clutter your screen with unnecessary wireframe data. Also, 
if you went on to use any of the hair growth or deformation features, 
that would increase the complexity of the model yet again.

It might be better if this feature were added to Thomas Baier's
3DWin. That is, to convert an PCM file into an UDO/INC pair (where 
the INC file contains a call to the mesh reading macro as part of a 
#declare. That would leave you with a reasonably sized UDO, but still 
enable the use of PCMs directly with Moray scenes.

Charles


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