|
|
Um, what's wrong with it? The lighter speckles scattered in places amongst
the fog on the sea?
Btw, there's a missing { in the "this is the sky" plane.
Using:
sphere { <0, -100000, 0> 100000 hollow}
for the sea removes those artifacts, but also seems to remove the rest of
the characteristics.
So whatever made it look like a textured surface before wasn't a true
representation of the 'material' I guess and actually the fog instead.
Bob
"Skelter" <ske### [at] nospamfull-mooncom> wrote in message
news:3867d0d5@news.povray.org...
>
> I thought I had it figured out: the traditional fog and hollow-objects
> problem, but nope.
>
Post a reply to this message
|
|