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Please post a scene that shows this.
-Nathan
SamuelT. <STB### [at] aol com> wrote...
> Hello. I have noticed that angle-dependent reflection works
> differently in Megapov than it does in Superpatch. All I want to do is
> make some water that has a.d. reflection, reflecting like a mirror at
> the horizon, and reflecting only slightly in the foreground. I'm not
> getting this though; I'm getting a *bright* reflection instead. It seems
> to me it shouldn't be this way. Is it a bug of bad calculations?
> I'm getting similar problems in both patches, except in the new
> Megapov, objects cast shadows on the totally transparent water surface.
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