POV-Ray : Newsgroups : povray.unofficial.patches : normals - how should they look? : Re: normals - how should they look? Server Time
2 Sep 2024 22:19:31 EDT (-0400)
  Re: normals - how should they look?  
From: Nathan Kopp
Date: 17 Dec 1999 12:44:30
Message: <385a767e@news.povray.org>
Nieminen Juha <war### [at] punarastascstutfi> wrote...

>   The tricky part is what happens with the other sides of the box.
> Unfortunately you didn't show them in the pictures, so I can't judge.
> Since we are scaling more in the x and z directions, the slopes in the
> sides of the box should get deeper (and the pattern "squeezed" in the y
> direction due to the scale, of course), as a heightfield applied to the
> sides of the box would. Does it do this?

Yes, it does to this.

> 3: A
> 
>   This is the same as question 2 but in the other direction. If it works
> like 2, then it's ok.

It does work like 2.

>   I don't think that there's any difference between these and the three
> previous.

I agree.

>   If megapov already works this way, then I apologize for my behaviour.

I encourage you to test it with these examples.

-Nathan


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