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Ken <tyl### [at] pacbell net> wrote:
:> Now there's an interesting question: What if you want the scaling of the
:> object to affect the pigment but not the normals?
: object
: {....
: pigment {...}
: scale <...>
: normal {...}
: }
But does this work? The pigment and the normal are part of the same
texture.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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