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1. A
2. B
3. A
4. A
5. B
6. A
I straddled the fence for long time on this question before
falling gracelessly on the side of making normals more like
the surface displacements they emulate. Even if this means
adding a #version switch or potentially breaking every scene
ever made for POV, (backward compatibility is a tyrrant!), but
I just can't help liking the displacement emulating paradigm
better than having to separately adjust bump_size. It's simply
more intuitive. I *could* learn to live with it either way,
as long as whatever paradigm is chosen is applied consistantly
to all kinds of normals, but automatically adjusting normals
with scale statements is more sensible in the long term.
Charles
---
Nathan Kopp wrote:
>
> I am wondering what people really think about how normals and scaling should
> work. If you're interested in this topic, please see this page and take the
> 'surface normal survey'. You can reply by emailing me or reply to this
> post.
>
> http://nathan.kopp.com/normals.htm
>
> -Nathan
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