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Okay, I'll post a scene to scene.files
Nathan Kopp wrote:
> Please post a scene that shows this.
> -Nathan
>
> SamuelT. <STB### [at] aol com> wrote...
> > Hello. I have noticed that angle-dependent reflection works
> > differently in Megapov than it does in Superpatch. All I want to do is
> > make some water that has a.d. reflection, reflecting like a mirror at
> > the horizon, and reflecting only slightly in the foreground. I'm not
> > getting this though; I'm getting a *bright* reflection instead. It seems
> > to me it shouldn't be this way. Is it a bug of bad calculations?
> > I'm getting similar problems in both patches, except in the new
> > Megapov, objects cast shadows on the totally transparent water surface.
--
Samuel Benge
E-Mail: STB### [at] aol com
Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge
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