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Hello. I have noticed that angle-dependent reflection works
differently in Megapov than it does in Superpatch. All I want to do is
make some water that has a.d. reflection, reflecting like a mirror at
the horizon, and reflecting only slightly in the foreground. I'm not
getting this though; I'm getting a *bright* reflection instead. It seems
to me it shouldn't be this way. Is it a bug of bad calculations?
I'm getting similar problems in both patches, except in the new
Megapov, objects cast shadows on the totally transparent water surface.
It doesn't make sense to me why it is happening. Was it intentional?
It seems that the a.d. reflection patch was meant to make transparent
objects (like water) act like they do in real life, but the reflection
is additive to any underlying objects, causing the surface of the water
to become very bright.
I can render some examples if you don't know what I'm talking about.
Thanks~
--
Samuel Benge
E-Mail: STB### [at] aol com
Visit the still unfinished isosurface tutorial:
http://members.aol.com/stbenge
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