Yo Bruce!
I think tat DMesh is a very powerful tool. But this power makes it also
complex (didn't want to say complicated because it might come from my
limited mind :->). I tried out the tutorial and when I came to the
dragon I didn't know what was going on. I just twaeked around to see
what happens but not understanding it. But this won't keep me from
playing with it because I like organic shapes. Perhaps you can explain
more about the theory of that specific modelling technique (probably
with some graphs?).
Did you think of exproting MDL-format for Moray?
Go on!
Karl
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