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Nathan Kopp wrote:
>
> I am wondering what people really think about how normals and scaling should
> work. If you're interested in this topic, please see this page and take the
> 'surface normal survey'. You can reply by emailing me or reply to this
> post.
>
> http://nathan.kopp.com/normals.htm
>
> -Nathan
for object{ box{...normal{...} scale<x,y,z>} it definitely should
act the same as if the normal were real geometry.
So 1-A, 2-B, 3-A
If only the normal is scaled, it's more of a tricky question.
I think I'd have to go with scaling the pattern but not the depth
though I'm not real happy about that because it's inconsistent.
4-B, 5-B, 6-B
but still with reservations :(
Anyway, it's good to get all this thrashed out before any more
patching gets done.
Cheers, PoD.
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