|
![](/i/fill.gif) |
Ron Parker wrote:
> Anyway, the result is that if you want to do bevels or rounds you need
> an algorithm for finding the parallels to quadratic curves (not
> cubics... guess that article won't help much.)
http://www.math.niu.edu/~rusin/papers/known-math/95/equiv.cls ???
--
Wishing you Seasons Greetings, A Merry Christmas, and A Happy New Year !
Ken Tyler - 1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
|
![](/i/fill.gif) |