No answers here, but an idea: can't you just add some more keywords so the user
can have all the possibilites? Especially the one where the normal depth is
flattened depending how you scale the object.
Nathan Kopp wrote:
> I am wondering what people really think about how normals and scaling should
> work. If you're interested in this topic, please see this page and take the
> 'surface normal survey'. You can reply by emailing me or reply to this
> post.
>
> http://nathan.kopp.com/normals.htm
>
> -Nathan
--
Samuel Benge
E-Mail: STB### [at] aol com
Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge
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