POV-Ray : Newsgroups : povray.windows : not really a bug but ... : Re: not really a bug but ... Server Time
28 Jul 2024 06:20:08 EDT (-0400)
  Re: not really a bug but ...  
From: Ken
Date: 16 Dec 1999 01:03:49
Message: <38587FFD.57C85C40@pacbell.net>
Peter Popov wrote:
> 
> On Wed, 15 Dec 1999 21:55:11 -0600, "omniVERSE" <inv### [at] aolcom>
> wrote:
> 
> >That strength/radius switch in blob is really confusing.
> >
> >Bob
> 
> Can you please explain (or point out the correct post for me) this
> blob problem so that I can keep track of it? Thank you.

This thread concerns the premade insert menu files. The one Bob is pointing
out comes from the insert menu for the blob object. In particular he is
refering to the way the radius and blob strength is defined for that object
as follows:

// create a smooth blobby shape
#declare StrengthVal = 1.0 // (+ or -) strength of component's radiating density
#declare RadiusVal   = 1.0 // (0 < RadiusVal) outer sphere of influence on other      
                     // components
blob
{
  // threshold (0.0 < threshold <= StrengthVal) surface falloff threshold #
  threshold 0.6
  sphere { < 0.75,   0,    0>, StrengthVal, RadiusVal }
  sphere { <-0.375,  0.65, 0>, StrengthVal, RadiusVal }
  sphere { <-0.375, -0.65, 0>, StrengthVal, RadiusVal }
  cylinder { -z, +z, 0.1, StrengthVal, RadiusVal }
  // [sturm]
  scale 2
}


-- 
Wishing you Seasons Greetings, A Merry Christmas, and A Happy New Year !
Ken Tyler -  1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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