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Ron Parker wrote:
> >If no line number is listed that looks like a bug to me - so you know what
> >to do :-)
>
> It's a little harder to fix than one might think. The warning is printed
> in post_pigment, which is called when the object finishes parsing, potentially
> several lines after the texture is parsed. Still, we should at least be able
> to get the line number of the end of the relevant object declaration.
I can see how this would be a hard one to keep track of. They are
difficult to fix the scene for if the warning is issued for a deeply
nested CSG operation.
--
Wishing you Seasons Greetings, A Merry Christmas, and A Happy New Year !
Ken Tyler - 1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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