Anti-Aliasing =} not exactly a mode but...
however i don't see how easily you could
do it with your implementation (with out
using alot of memory)
Nathan Kopp wrote:
>
> Just remember that when averaging samples, all motion blur samples are given
> equal weight. I plan to add new motion blur 'modes' in the future. These
> will be specified by an optional third parameter to the 'motion_blur'
> keyword in global_settings. If anyone has suggestions for sampling methods
> (especially methods used in other rendering programs or that produce
> true-to-life results), I'd like to hear them.
>
> -Nathan
>
--
Matthew Corey Brown XenoArch
mcb### [at] xenoarch com http://www.xenoarch.com
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