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I believe any normal is going to be surface-only dependant. So uneven
scaling will probably average out, maybe. Like <1,5,3>=3 perhaps for the
"depth". The person to answer decisively of course would be the author of
that particular change.
Bob
"Chris Huff" <chr### [at] yahoo com> wrote in message
news:chrishuff_99-3DE868.23043612121999@news.povray.org...
> In the documentation for MacMegaPOV, it says "Now, whenever you scale a
> normal pattern or an object that has a surface normal, the depth
> (amount) of the normal will scale proportionally.".
>
> Now, for most cases, this is fine, but what does it do when the normal
> is unevenly scaled? Like if you scale it by scale < 1, 5, 3>. How is the
> depth of the normal affected in this case?
>
> --
> Chris Huff
> e-mail: chr### [at] yahoo com
> Web page: http://chrishuff.dhs.org/
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