POV-Ray : Newsgroups : povray.unofficial.patches : 360 degrees with isosurface? : Re: 360 degrees with isosurface? Server Time
2 Sep 2024 16:18:02 EDT (-0400)
  Re: 360 degrees with isosurface?  
From: SamuelT 
Date: 11 Dec 1999 18:31:53
Message: <3852E0A5.5DA9EEF7@aol.com>
Yeah, I can see it not working for a 7-sided object.

Chris Huff wrote:

> In article <3852B1D6.EBABC753@aol.com>, "SamuelT." <STB### [at] aolcom>
> wrote:
>
> > Actually, I was able to encase the first three parts in abs( ) functions
> > to
> > shorten it. The remaining three were deleted. It worked well, but I don't
> > think
> > it helped the rendering time, only my editor space :)
>
> Well, my first version used abs() functions and was shorter by 3 lines,
> but this only works for prisms with an even number of sides.
>
> --
> Chris Huff
> e-mail: chr### [at] yahoocom
> Web page: http://chrishuff.dhs.org/

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge


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