POV-Ray : Newsgroups : povray.unofficial.patches : 360 degrees with isosurface? : Re: 360 degrees with isosurface? Server Time
2 Sep 2024 16:18:19 EDT (-0400)
  Re: 360 degrees with isosurface?  
From: SamuelT 
Date: 11 Dec 1999 13:54:39
Message: <38529FAA.9A53DEA1@aol.com>
Cool! Thanks Chris! I'll get started on this stuff soon and might post my
progress at the images section. The only drawback about this, is that the
parser might get "bored" like it has in the past when using large functions.

Chris Huff wrote:

> In article <3851D4A6.B814D927@aol.com>, "SamuelT." <STB### [at] aolcom>
> wrote:
>
> > I was wondering if it was possible to make, say, a hexagon from an
> > isosurface. I can't seem to figure out a good way to make anything but
> > cubic objects. No matter how complex an object may seem , deep down it
> > is within cubic guidelines. Is there any way to make objects that use
> > the 360 degree model, to make seven-sided and higher polygons? If not,
> > can it be implemented in future versions of the isosurface? Thanks in
> > advance.
>
> It is definitely possible. Look at the trig functions for the
> isosurface, you can do just about anything with them.
>
> //Makes a hexagonal prism, the angles given to the trig functions
> //are the angles of the sides
> isosurface {
>    function {
>       (z*sin(radians(0)) + x*cos(radians(0)) - 1)
>       &(z*sin(radians(60)) + x*cos(radians(60)) - 1)
>       &(z*sin(radians(120)) + x*cos(radians(120)) - 1)
>       &(z*sin(radians(180)) + x*cos(radians(180)) - 1)
>       &(z*sin(radians(240)) + x*cos(radians(240)) - 1)
>       &(z*sin(radians(300)) + x*cos(radians(300)) - 1)
>       &(abs(y) - 1)
>    }
>    threshold 0
>    clipped_by{box {<-5, -5, -15>, < 5, 5, 5>}}
>    accuracy 0.001
>    texture {ComYw}
> }
>
> --
> Chris Huff
> e-mail: chr### [at] yahoocom
> Web page: http://chrishuff.dhs.org/

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit the still unfinished isosurface tutorial:
http://members.aol.com/stbenge


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