Nieminen Juha <war### [at] punarastas cs tut fi> wrote...
> However I noticed that something weird happens with normals (as someone
> else has already noticed). For example the following scene renders quite
> weird and completely different from my original patch or the (fixed) uvpov
6.2.
> The correct image can be seen in p.b.images (in a thread called
"interesting
> texture using the fractal patch" or something similar):
The fix in UVPov 6.2 was like just a band-aid. Now I think I've fixed it at
the source of the problem. See my recent post in povray.bugreports for more
info (I think it was a reply to somebody else's bug report).
-Nathan
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