Hello,
i've rendered an old scene with UVPOV 6.2, and it takes much longer as
with 6.0.
The second thing was, .that the scene looked strange (see:
http://www.povstudio.de/radiosity_uvpov.jpg ).
Rendering times for the scene: 0:47 min. UVPOV 6.0
4:14 min. UVPOV 6.2
Settings used:
ini_option "+QR"
ini_option "Preview_Start_Size=16"
ini_option "Preview_End_Size=8"
radiosity {
brightness 2.5
count 150
max_sample 1
distance_maximum 0.0
error_bound 0.4
gray_threshold 0.1
low_error_factor 0.4
minimum_reuse 0.01
nearest_count 10
recursion_limit 1
}
I've also rendered the scene with various values for count (100 up 650),
error_bound (0.1 to 1.0) and low_error_factor (0.1 to 1.0).
As light i've used the standard light_source and also the spectrum-light
(only one light in scene).
The second bug:
After restart of the rendering, the right wall becomes holes. I have
tried a heigher value for max_intersections (like 128), but with no
effect (see: http://www.povstudio.de/radiosity_uvpov2.jpg). After
restarting povray the scene renders normally (but only the first
time...).
Bye
Paul Blaszczyk
Homepages: http://www.alpharay.de http://www.povstudio.de
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Attachments:
Download 'radiosity_uvpov.jpg' (12 KB)
Download 'radiosity_uvpov2.jpg' (7 KB)
Preview of image 'radiosity_uvpov.jpg'
![radiosity_uvpov.jpg](/povray.unofficial.patches/attachment/%3C384AE8E1.2D31259D%40alpharay.de%3E/radiosity_uvpov.jpg?preview=1)
Preview of image 'radiosity_uvpov2.jpg'
![radiosity_uvpov2.jpg](/povray.unofficial.patches/attachment/%3C384AE8E1.2D31259D%40alpharay.de%3E/radiosity_uvpov2.jpg?preview=1)
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