POV-Ray : Newsgroups : povray.windows : Patched/Unoffical Version ?s : Re: Patched/Unoffical Version ?s Server Time
28 Jul 2024 06:21:46 EDT (-0400)
  Re: Patched/Unoffical Version ?s  
From: Ken
Date: 2 Dec 1999 17:52:06
Message: <3846F792.30B5ED39@pacbell.net>
Krystian wrote:
> 
> I was just wondering if the new features and such, by and large, are
> automatically used, or have to be hand coded into the the files. Err.. I
> think I phrased that wrong. I'm not looking for specifics, I just wondered
> if I'd see any difference rendering some of my scenes with a patched
> version, without making changes to the scene itself. I know some of the
> stuff would have to be included in the .pov file... OK, the heart of the
> matter. Would I be able to render direct from Moray, and notice any
> difference at all?

  For the most part all patches maintain the same functionality as the
official version does. There are some things though that patch writers
change just to see what will happen that causes backward compatibility
problems. For example Nathan changed the way that layered filtered
pigments work and that caused some people some problems using existing
include files that use that feature. He did provide a fix for this by
allowing the #version directive to switch back to the previous method.

  I have also heard that there are some problems with getting patched
versions to work directly from within Moray but I don't remember
specifics (see some of the past messages in the Moray group). If you
are going to use any of the new features in a patched version of POV-Ray
you are going to have to do it outside Moray anyway because Moray does
not offer any support for unofficial features.

  With all of that aside a scene written for the official version should
in *almost* all cases render correctly in the patched versions.

-- 
Ken Tyler -  1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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