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Nieminen Juha wrote:
>
> Fabian Brau <fab### [at] umhacbe> wrote:
> : Translucency: the light is scattered. For example, imagine a light
> : behing something which is translucent. So you will see that there are
> : something luminous behind the object but you cannot tell and see the
> : shape of the object. Many lamp have something (I don't know the word)
> : translucent to not see directly the light.
>
> I think that the lighting model used in povray does not support this
> kind of effect. You might get some results in a few cases using tricks,
> but I don't think you can do it in general.
> I don't think that this is because povray is limited, but it's because
> raytracing is limited.
You might be able to simulate this effect using media but it would take
some experimenting to make it work. Candle wax is a good example of
something that has translucent properties.
--
Ken Tyler - 1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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