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Fabian Brau <fab### [at] umh ac be> wrote:
: Translucency: the light is scattered. For example, imagine a light
: behing something which is translucent. So you will see that there are
: something luminous behind the object but you cannot tell and see the
: shape of the object. Many lamp have something (I don't know the word)
: translucent to not see directly the light.
I think that the lighting model used in povray does not support this
kind of effect. You might get some results in a few cases using tricks,
but I don't think you can do it in general.
I don't think that this is because povray is limited, but it's because
raytracing is limited.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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