Nieminen Juha <war### [at] punarastas cs tut fi> wrote...
> Nathan Kopp <Nat### [at] kopp com> wrote:
> : radiosity uses perturbed surface normal (bumps, wrinkles, etc)
>
> Why is it so slow with them? My test scene (included below) takes
> 1 minute and 10 seconds to render without the normal map. Adding the
normal
> map takes more than 10 minutes to render.
> If this can't helped, then I think that it should be an option in the
> radiosity-block (turned off by default).
>
> And another thing: It doesn't seem to work very well. Just try it:
>
:-( I hadn't tested that very much. I was just going off of a suggestion
made in one of the newsgroups. I'll take a closer look and probably post a
an update by the end of this week or the beginning of next.
-Nathan
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