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>In POV-Ray, supersampling can be used to correct any aliasingproblems
>you may have, and it will work on any texture, not just image maps.
Not really. Textures should antialias themselves based on the "size" of
the ray hitting them, as well, if you want to avoid certain kinds of aliasing.
--
These are my opinions. I do NOT speak for the POV-Team.
The superpatch: http://www2.fwi.com/~parkerr/superpatch/
My other stuff: http://www2.fwi.com/~parkerr/traces.html
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