POV-Ray : Newsgroups : povray.binaries.programming : Motion Blurring : Motion Blurring Server Time
25 Apr 2024 19:02:37 EDT (-0400)
  Motion Blurring  
From: H E  Day
Date: 24 Nov 1999 23:58:06
Message: <383CC147.9B49116@teleport.com>
I was wondering - is it possible to do motion blurring based on the
actual translate commands?  What I mean is, create a motion blur from
the translate amount, clock delta, and clock?  For example:

sphere {0,1 translate -20*z*clock}

would produce a linear (vector based) motion blur in the z direction,
assuming motion blurring has been turn on.  This would obviously need
some adjustment for spline based scenes. Perhaps a MBlur_Amount or
Blur_Distance?
Anyway, just an idea that would cut down on the render time required for
the use of a motion blur in povray. Can anyone make sense of these
ramblings and perhaps translate (no pun intended) them into reality?


H.E. Day


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.