|
![](/i/fill.gif) |
>
> Please remind me of what newsgroup I am in... :-)
>
> Moray can only support things that Povray supports. And povray supports
> Primitives.
Triangles and meshes are primitives. Mesh manipulation is a feature
that I've discussed at length with Lutz. It's more a matter of the
amount of time to do it than anything else.
There's another consideration with using "scale <-1, 1, 1>". When you
do that, you invert the object - for many prims, this causes the normals
to point to the other side of the surface. This can be bad.
Xander
Post a reply to this message
|
![](/i/fill.gif) |