POV-Ray : Newsgroups : moray.win : Mirroring of objects : Re: Mirroring of objects Server Time
28 Jul 2024 22:24:11 EDT (-0400)
  Re: Mirroring of objects  
From: Björn Manusson
Date: 24 Nov 1999 04:15:30
Message: <383BACB0.18AEEB1F@home.se>
Please remind me of what newsgroup I am in... :-)

Moray can only support things that Povray supports. And povray supports
Primitives.
I would love to see Quark 5.10 user interface in moray. You can cut
objects with planes without having to bother with the plane, and resize
boxes with just dragging the sides just like you resize a window in
Windows.

But sadly Quark only supports Quake1, Quake2, Halflife and other
Quake-engines.

>  That may be true for relocating symetrical objects but it is not truly
> a mirror function like that found in some programs. AutoCad for example
> has a mirror command that offers a lot of power. For example if you had
> a mesh of a human and split it exactly down the middle and then discarded
> one half of it you could not use the mirror command by placing the mirror
> line right where the split occured and the program will make an exact copy
> of the original but mirrored. Now you have a fully formed mesh of a human
> again. There are a lot of other uses for this feature but I think the
> one I just gave is a good example of its power.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.