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Nathan,
Thank you very much for your answer.
Fabian.
Nathan Kopp wrote:
>
> Fabian,
>
> By "brightest object", I mean, "If you shoot rays into your scene, turn the
> colors to grey-scale, what will be the biggest number, ignoring specular and
> phong highlights?"
>
> For example, if you have all "diffuse 1.0" objects with pigment colors no
> greater than <1,1,1> and the sum of your light sources is 1.5, then the
> brightest any object can look is 1.0*1.0*1.5 = 1.5. On the other hand,
> let's say one object is supposed to act like a light source, so you use
> "ambient 20" with that object. In that case, your brightest object will be
> 20 and you'd want to use a max_sample of 20 and a radiosity adc_bailout of
> 0.01/20.
>
> -Nathan
>
> Fabian Brau <fab### [at] umh ac be> wrote...
> > Hello,
> >
> > I understand all well in the new implementation of the radiosity by
> > Nathan, but not this thing
> >
> > max_sample 2 // CHANGE - this should be the same as the
> > brightest object
> > adc_bailout 0.01/2 // CHANGE - use adc_bailout = 0.01 /
> > brightest_ambient_object
> >
> >
> > what is the brightest object, where I find the number 2 in my scene?
> >
> > Thanks,
> >
> > Fabian.
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