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Hello,
I understand all well in the new implementation of the radiosity by
Nathan, but not this thing
max_sample 2 // CHANGE - this should be the same as the
brightest object
adc_bailout 0.01/2 // CHANGE - use adc_bailout = 0.01 /
brightest_ambient_object
what is the brightest object, where I find the number 2 in my scene?
Thanks,
Fabian.
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