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That I'm starting;
Heres what I got so far for usage
1 #persist varnam [= rval]
mark varnam as persistent
[set varnam to rval]
good for dynamic systems animation - some people have been calling for
2 #unpersist varnam [= rval]
mark varnam as non-persistent
[set varnam to rval]
3 persists(varnam)
returns true if persistent
check a variable
4 #declare varnam = rval
changes varnam if it is not persistent
5 #declarepersist varnam = rval
same as
#declare varnam = rval
#persist varnam
good for those objects/textures that don't change between renders
extension of using #if and the above
6 #declareunpersist varnam = rval
same as
#declare varnam = rval
#unpersist varnam
extension of using #if and the above
UI
a dialog box indicating persistent variables and providing for their
management-
refresh, destroy, etc
Any ideas, critisisms, comments to pab### [at] hotmailcom after 25-26 Nov (can't
access the news server) - thanks
PS once I/others have written the code could it be included in Superpatch??
please :-) :-| :-(
PS Love that isosurface. Can it be over a larger area rather than unit cube?
Ron Parker wrote:
> On Wed, 17 Nov 1999 12:53:52 +0800, Pabs <pab### [at] hotmailcom> wrote:
>
> >Its about time persistent variables showed up in either the official of
> >non-official versions of POV-ray
> >
>
> So write a patch.
>
> --
> NOT speaking for the POV-Team. Definitely not.
> The superpatch: http://www2.fwi.com/~parkerr/superpatch/
> My other stuff: http://www2.fwi.com/~parkerr/traces.html
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