POV-Ray : Newsgroups : povray.text.scene-files : No Bake Chocolate Oatmeal Cookies - (Laugh, it's funny) : Re: No Bake Chocolate Oatmeal Cookies - (Laugh, it's funny) Server Time
28 Jul 2024 16:15:45 EDT (-0400)
  Re: No Bake Chocolate Oatmeal Cookies - (Laugh, it's funny)  
From: mr art
Date: 22 Nov 1999 23:09:19
Message: <383A134D.C4874AA0@gci.net>
The family liked this one!

Ken Kopin wrote:

> // Persistence of Vision Ray Tracer Scene Description File
> // File: cookies.pov
> // Vers: 3.1
> // Desc: No Bake Chocolate Oatmeal Cookies (Yum!)
> // Date: 11/17/1999
> // Auth: Ken Kopin (Ken### [at] mwwebcom)
> //
>
> #version 3.1
>
> #include "ingredients.inc" // Easier to keep them all together
> #include "units.inc" // Measurements of all kinds.
> #include "kitchen.inc" // cooking methods/pans, etc.
>
> // ----------------------------------------
>
> #declare CookieStuff = union {
>         object {LargePot}
>         object {Margarine*1*Cup}
>         object {Sugar*2*Cup}
>         object {Salt*0.5*teaspoon} // teaspoon is ALWAYS lowercase. :)
>         object {Milk*0.5*Cup}
>         object {Cocoa_Powdered_Baking*0.333*Cup}
> }
>
> #while  (Boiling=False)
> // Wait for it to boil
> #end
>
> #while  (Timer < 5*Minutes)
>
>     #do {Boil}
>
> #end
> // ----------------------------------------
> #declare BoiledCookieStuff =
>
>         union {
>                 object {CookieStuff}
>                 object {Vanilla*1*teaspoon}
>                 object {QuickOats*3*Cup}
>
>                 #if LikesWalnuts = True
>                         object {Walnuts*0.5*Cup}
>                 #else
>                         object {QuickOats*0.5*Cup}  // yes, more oats. :)
>                 #end
>         }
>
> #while (object {BoiledCookieStuff} = Unmixed)
>
>         #do {Mix}
>
> #end
> // ----------------------------------------
> #declare SmallCookieBlobs = object {1*teaspoon}
>
> #declare WorkingSurface = object {WaxPaper}
>
> union {
>         object {WorkingSurface}
>         difference {
>                 object {BoiledCookieStuff}
>                 object {SmallCookieBlobs}
>         }
> }
>
> #if SingleLonleyPerson = True
>         scale 1.0
> #else
>         scale 2.0
> #end
>
> // ----------------------------------------
>
> #warning "While this is a *Real* Recipe, if you die, it's your own fault -
> Ken"
> #warning "P.S. Don't eat the LargePot :)"
>
> #render "Yea, right. :)"


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