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Martin Magnusson wrote:
>
> Does anyone know of a (good) algorithm to tesselate a 2D polygon?
>
> At least I think tesselation is what I'm after - what I want to do is
> distributing points evenly inside a polygon with a certain maximum distance
> to each other (that is, tesselate(d) should fill the polygon with enogh
> points so that no points are more separated by more than d distance), and
> then make a triangular mesh out of it.
>
> Any ideas?
You might find something useful at one of the sites listed here:
http://www.povray.org/links/3D_Resources/3D_solid_construction_methods/
--
Ken Tyler - 1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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