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Nieminen Juha wrote:
>
> Actually the montecarlo approach is pretty fast and efficient (when done
> right, like Nathan has done).
> Nathan's improvements are just marvelous. A scene which takes several hours
> to render with povray's regular radiosity at recursion level 2 takes only
> about 10 minutes with Nathan's modifications at recursion level 4 and the
> result is much better.
> IMHO, we need no stinking "true" radiosity.
>
It does have the shortcoming of doing no energy balancing, so you have to tweak
a lot to have physically correct results. So it's not as suitable for
architectural lighting studies (not meant to be, I know) OTOH, it gives you more
freedom.
So if we don't get 'no stinking true radiosity', I can live with that.
Margus
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