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TonyB <ben### [at] panama phoenix net> wrote:
: What I would prefer is for someone to add to POV the ability to derive the
: scene into polygons (possibly ouputting to .3DS or something) and
: calculating a real radiosity solution for the scene, instead of this
: MonteCarlo stuff that's so slow.
Actually the montecarlo approach is pretty fast and efficient (when done
right, like Nathan has done).
Nathan's improvements are just marvelous. A scene which takes several hours
to render with povray's regular radiosity at recursion level 2 takes only
about 10 minutes with Nathan's modifications at recursion level 4 and the
result is much better.
IMHO, we need no stinking "true" radiosity.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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