POV-Ray : Newsgroups : povray.macintosh : POV-RayUnofficial 3.1g MultiPatch for Macintosh PPC/68k uploaded : Re: POV-RayUnofficial 3.1g MultiPatch for Macintosh PPC/68k uploaded Server Time
29 Jun 2024 06:24:11 EDT (-0400)
  Re: POV-RayUnofficial 3.1g MultiPatch for Macintosh PPC/68k uploaded  
From: Josh English
Date: 15 Nov 1999 18:19:07
Message: <383094D9.86FC782A@spiritone.com>
Did you do something to the basic render method? I have been working on a
file with the previous release, and grabbedthis one right away. It uses
nothing but standard primitives, and when I render it in the new version it
includes a large shadow, a bunch of red spheres now have blue edges,
andwhile cylinders have light blue "auras". Plus the shadow has some
distinctive blocks in it.

Any ideas? I can post some examples if it'd help?

Josh English

(ps, when I went back to the old version, the Editor Prefs were all messed
up, syntatic coloring was messed up real bad.. I know, I should have
seperated my pref files...)

smellenbergh wrote:

> We uploaded our latest version of our unofficial compile for Macintosh.
>
> New in this version:
>     -Upgraded the rendering engine with several patches.
>     -Photons (real caustics).
>     -Light & shadow controls with light groups.
>     -Improved sampling methods for media.
>     -Improved radiosity.
>     -Solid triangle mesh and new mesh type: mesh2.
>     -Smooth color triangle with different colors at each vertex.
>     -New object type: Isoblob.
>     -New patch type: rational bezier.
>     -Object controls 'no_image', 'no_reflection'.
>     -Colored attenuation in objects.
>     -Double_illuminate to illuminate both sides of the object's surface.
>     -UV mapping.
>     -Reset child textures, so that transformations only affect the
>       parent texture.
>     -Slope dependent texture.
>     -Several new patterns (triangle, square,....).
>     -Added pigment function in Isosurface.
>     -Transform points with vtransform().
>     -Trace function to find the intersection point with an object.
>     -New keywords 'image_height' and 'image_width' to use actual image
>       size in the scene.
>     -New keywords 'initial_frame', 'final_frame', 'initial_clock',
>       'final_clock' and 'frame_number' to use actual clock
>       values in the scene.
>     -Added a link in the camera template to call the normal template.
>     -Added links in the objects template to call pigment, normal and
>       finish templates.
>     -Added a panel in the application prefs dialog to set four
>       additional include paths.
>     -Added an indicator in the files & paths panel to show if 'use ini'
>       is set.
>
> Fixes and changes in this version:
>     *Fixed a bug in the universal headers, that didn't allow to select
>       text and pref files at the same time in the batch.
>     *Fixed several small syntax errors in the template dialogs.
>     *Using the edit button in the batch will also open text files
>       (before only pref files).
>     *Fixed a triangle bug.
>     *Fixed number_of_waves bug.
>     *Fixed bug in gamma with focal_blur .
>     *Fixed a bug in movie and pict output. Caused problems when not
>       opening the compression dialog.
>     *Adapted all templates for the new keywords (patches). Unofficial
>       keywords are shown in blue or with an asterix.
>     *Rearanged layout for object templates.
>
> You can find all these lovely things at:
> http://users.skynet.be/smellenbergh
>
> Many thanks to all the authors of the patches, especially to Nathan Kopp
> who we bothered a bit with our questions and bug reports :-)
>
> Also many thanks to J. Grimbert who helped us getting the no-image and
> no-refection patch to work.
>
> Best regards,
>
> Smellenbergh
>
> --
> e-mail:sme### [at] skynetbe
>
> http://users.skynet.be/smellenbergh


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