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Did you do something to the basic render method? I have been working on a
file with the previous release, and grabbedthis one right away. It uses
nothing but standard primitives, and when I render it in the new version it
includes a large shadow, a bunch of red spheres now have blue edges,
andwhile cylinders have light blue "auras". Plus the shadow has some
distinctive blocks in it.
Any ideas? I can post some examples if it'd help?
Josh English
(ps, when I went back to the old version, the Editor Prefs were all messed
up, syntatic coloring was messed up real bad.. I know, I should have
seperated my pref files...)
smellenbergh wrote:
> We uploaded our latest version of our unofficial compile for Macintosh.
>
> New in this version:
> -Upgraded the rendering engine with several patches.
> -Photons (real caustics).
> -Light & shadow controls with light groups.
> -Improved sampling methods for media.
> -Improved radiosity.
> -Solid triangle mesh and new mesh type: mesh2.
> -Smooth color triangle with different colors at each vertex.
> -New object type: Isoblob.
> -New patch type: rational bezier.
> -Object controls 'no_image', 'no_reflection'.
> -Colored attenuation in objects.
> -Double_illuminate to illuminate both sides of the object's surface.
> -UV mapping.
> -Reset child textures, so that transformations only affect the
> parent texture.
> -Slope dependent texture.
> -Several new patterns (triangle, square,....).
> -Added pigment function in Isosurface.
> -Transform points with vtransform().
> -Trace function to find the intersection point with an object.
> -New keywords 'image_height' and 'image_width' to use actual image
> size in the scene.
> -New keywords 'initial_frame', 'final_frame', 'initial_clock',
> 'final_clock' and 'frame_number' to use actual clock
> values in the scene.
> -Added a link in the camera template to call the normal template.
> -Added links in the objects template to call pigment, normal and
> finish templates.
> -Added a panel in the application prefs dialog to set four
> additional include paths.
> -Added an indicator in the files & paths panel to show if 'use ini'
> is set.
>
> Fixes and changes in this version:
> *Fixed a bug in the universal headers, that didn't allow to select
> text and pref files at the same time in the batch.
> *Fixed several small syntax errors in the template dialogs.
> *Using the edit button in the batch will also open text files
> (before only pref files).
> *Fixed a triangle bug.
> *Fixed number_of_waves bug.
> *Fixed bug in gamma with focal_blur .
> *Fixed a bug in movie and pict output. Caused problems when not
> opening the compression dialog.
> *Adapted all templates for the new keywords (patches). Unofficial
> keywords are shown in blue or with an asterix.
> *Rearanged layout for object templates.
>
> You can find all these lovely things at:
> http://users.skynet.be/smellenbergh
>
> Many thanks to all the authors of the patches, especially to Nathan Kopp
> who we bothered a bit with our questions and bug reports :-)
>
> Also many thanks to J. Grimbert who helped us getting the no-image and
> no-refection patch to work.
>
> Best regards,
>
> Smellenbergh
>
> --
> e-mail:sme### [at] skynet be
>
> http://users.skynet.be/smellenbergh
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