POV-Ray : Newsgroups : povray.programming : Wondering about Noise() : Re: Wondering about Noise() Server Time
28 Jul 2024 18:12:17 EDT (-0400)
  Re: Wondering about Noise()  
From: Alexander Enzmann
Date: 15 Nov 1999 07:45:45
Message: <383000C3.14B016F1@mitre.org>
Abe wrote:
> 
> > These are basically close enough for texturing work.  So, what does it
> > affect in POV-Ray?  Functions that directly call Noise() are: Bozo,
> > Granite, Spotted, Bumps, Dents, Wrinkles, The functions that use
> > Turbulence() (based on Noise()) are: Marble, Agate, and Irid.
> > Turbulence warps are based on DTurbulence() (which uses DNoise()).
> 
> If I may be so bold as to stick my nose in here...
> 
>   Would this bias in Noise() manifest itself as "flat" areas in a Bozo
> normal modifier

Yes.  Also broad areas of color at the bottom of the color map.

Xander


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