POV-Ray : Newsgroups : povray.unofficial.patches : Mipmapping and trilinear filtering in povray : Re: Mipmapping and trilinear filtering in povray Server Time
2 Sep 2024 22:19:07 EDT (-0400)
  Re: Mipmapping and trilinear filtering in povray  
From: Mark Gordon
Date: 11 Nov 1999 01:06:49
Message: <382A6C59.859BDE67@mailbag.com>
TonyB wrote:
> 
> Did you check out the link? It's pretty cool. Gamasutra is a great site,

> they manage to reduce the computations from 3978 adds and 8586 multiplies to
> 1506 adds and 1488 multiplies. I have no idea how useful this would be to
> POV-Ray, however. I also found out where the Nintendo developers go to. =)

I discovered it several months ago.  It truly is a valuable resource on
several topics in graphics programming.

-Mark Gordon


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