Hi Thorsten Froehlich, you recently wrote in
povray.unofficial.patches:
> Hmm, distance based recursive anti-aliasing should solve this problem -
> determine the recursion level by the distance of the intersection.
That is computationally much too expensive. Since the antialiasing has
already been done by making a mipmap, it is not neccessary to fire
extra rays. And once you start getting far away you would have to
antialias far too many rays.
- Lutz
email : lut### [at] stmuc com
Web : http://www.stmuc.com/moray
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