POV-Ray : Newsgroups : moray.win : Lightsource Magnitudes : Re: Lightsource Magnitudes Server Time
28 Jul 2024 22:29:39 EDT (-0400)
  Re: Lightsource Magnitudes  
From: Bill Hedge
Date: 9 Nov 1999 13:20:26
Message: <382865ea@news.povray.org>
Thanks Ken!
Ken <tyl### [at] pacbellnet> wrote in message
news:3827A1EF.EC035D81@pacbell.net...
>
>
> Bill Hedge wrote:
> >
> > Hi all! Can anyone explain to me exactly what lightsource magnitudes
equate
> > to in real life? I'm trying to adjust my lighting in a scene for
realistic
> > lighting effects of a candle. Any help would be greatly appreciated!
> >
> > Thanks!
> >
> > Bill
>
>  The only way that you can accurately model a light source that complies
to
> "real life" is by using fade distance and fade power. These functions
follow
> the inverse square law which coincidentally are modelled based on the
behavior
> of a single open candle flame. Read up on fade distance and fade power in
> the POV-Ray docs.
>
> --
> Ken Tyler -  1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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