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Nieminen Juha wrote:
>
> Jakob Flierl <joo### [at] gmx de> wrote:
> : ... or start povray with "+w1 +h1".
>
> That's not the same since it will not only parse the scene but actually
> make instances of all the objects, calculate all the #while-loops, #macros,
> etc, and so on.
> For example the conversion of bicubic patches to triangles is done
> after parsing the patches and can take very long.
...and that's a way to get an idea of how bulky (in terms of memory)
your work will be: an information you just get when everything is
finished.
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