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Thomas Baier, Ken Tyler and Alan Kong have always given you good hints about
how to do this, so here are just a few more details about the procedure.
- there are two mesh formats in the Superpatch/UVPov that support
uv-mapping. I personally prefer mesh2 because of the smaller file size and
faster parsing time, but not all converters support it. My favorite
converter is 3DS2POV (from Thomas Baier) because it has a nice GUI.
- the two preferred export formats are OBJ and 3DS. There are serious bugs
in the 3DS export plugin of Poser (parts are forgotten or distorted...). If
you want to use this format, you can overcome the bug by exporting first to
OBJ, loading the OBJ format into Poser and exporting it again, as 3DS this
time. Stupid, but it works. Same sort of trick can be used with some wrong
geometries found on the Poserforum.
- there are sometimes problems in image maps that look all wrong when mapped
on the final povray model. Try to turn the map upside down.
- bump mapping works fine. The bump maps in Poser have a mysterious BUM
extension but they are only BMP files (at least in the Windows version).
Just rename them to BMP and convert them to a povray-compatible format. You
may have to edit them too to increase bumpiness, otherwise it's perfect. You
can use alpha-channels for transparency too.
Gilles
Shawn Fumo wrote:
> So, basically my main question is have people had luck trying to get
> this to work with POV-Ray? It looks like it exports to OBJ, 3DS,
> Detailer, RIB, Wavefront, 3DMF, VRML/H-Anim, and DXF.
>
> So, I guess the two-part thing is which way have people found the best
> to get the model itself into POV-Ray, and (reason I am posting to this
> group), how the mapping has worked in terms of the UV Patch... And I
> guess while I'm at it, also any of the bump-mapping. Hmmm.. would that
> be a UV Mapped Bump Map? Is that even possible in the patch? =)
>
> I know I should do more research on my own, but I am dying with
> bazillions of projects hanging over my head. So just curious what
> others' experiances have been...
>
> Thanks =)
> Shawn
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