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Hi,
i suggest to export to obj and use 3dto3d V4 beta at
www.stmuc.com/thbaier
-tb
>Hey there =)
>
>Ok... a long time since I done any POV-Ray stuff. Finally got back into
>it lately with a school project where we were supposed to do a
>"Production Logo" in a program called Logomotion, but it couldn't do
>what I wanted, so I did the animating in POV-Ray. Am happy with the
>results.. will have to upload it to my site eventually...
>
>But anyways, another assignment involved poser, and Poser4 is on all the
>computers in the school's lab. My previous experiance of seeing Poser
>models in stuff like IRTC entries really hadn't impressed me a huge
>amount...
>
>But then I started looking around the internet, and found a bunch of
>sites devoted to poser, and especially the gallery of that Poser Online
>Forum page... I mean some of the pictures it really was hard to tell
>that they were computer generated...
>
>Of course while Poser can render stuff itself, it isn't really designed
>to be a big full-featured type of thing, and I am much more used to
>POV-Ray for doing stuff than something like Bryce, Ray Dream Studio,
>3DMax, etc. etc.
>
>So, in the documentation in relating to bringing Poser models into those
>programs, it looked like the main method was exporting to OBJ files, and
>then UV mapping the person's body texture onto it.
>
>So, basically my main question is have people had luck trying to get
>this to work with POV-Ray? It looks like it exports to OBJ, 3DS,
>Detailer, RIB, Wavefront, 3DMF, VRML/H-Anim, and DXF.
>
>So, I guess the two-part thing is which way have people found the best
>to get the model itself into POV-Ray, and (reason I am posting to this
>group), how the mapping has worked in terms of the UV Patch... And I
>guess while I'm at it, also any of the bump-mapping. Hmmm.. would that
>be a UV Mapped Bump Map? Is that even possible in the patch? =)
>
>I know I should do more research on my own, but I am dying with
>bazillions of projects hanging over my head. So just curious what
>others' experiances have been...
>
>Thanks =)
>Shawn
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